danomatika’s portfolio

pixel_breathe

An exercise in size and scale, breathing pixels fill the wall.

April 2006

As an art exercise, we were asked to create something using a computer to demonstrate a difference in scale. Computing media flattens traditional print and images in order to represent it in the language of computing: 1’s and 0’s. The notion of size is completely reworked as images can be scaled at will. Texture and depth are relative.

Basically, this small OpenGL program populates the screen with squares that “breathe” – grow and shrink by only 1 or two pixels. When viewed on a small laptop screen the motion is hardly noticeable, the field appears to vibrate periodically. When projected, the squares are large enough for the movement to be discerned.

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Watch the pixels in action.

breathe

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Big picture


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